Albert Elms (28 Feb 1920 - 14 Oct 2009)

Male Person - United Kingdom

Works (332)

Composed

  1. Battle of Trafalgar: II. The Battle
  2. Battle of Trafalgar: I. Intro
  3. Battle of Trafalgar
  4. Sleep Music
  5. Go for Walkies
  6. Struggle
  7. Schooldays / Graduation Day
  8. Head's Study (Organ) / Prior to Breakfast
  9. Serious Organ
  10. Light Organ
  11. Clock - Only 2 Minutes
  12. Aftermath / Deserted Nursery
  13. Pat Enters Secret Service
  14. German P.O.W. March
  15. Court of Justice / Gavel
  16. 'Degree Absolute'
  17. Kill Me!
  18. Light Stings
  19. Light On and Off - Beginning to Like
  20. Prof Dies
  21. Opening 'Bonnie' Phrase
  22. 'It Won't Be Long Now'
  23. 'Ah Colonel'
  24. P. Resigns, Is Punched Up
  25. 2 P. Brought Into 'Harmony'
  26. P. Socks the Kid
  27. P. Rejects Judge's Proposition
  28. Fight 'a'
  29. Fight 'b'
  30. Walk Down French Street 1
  31. Walk Down French Street 2
  32. Off Mask / Defeat No. 2
  33. Discovery in Laboratory
  34. Dance of P. / 'b'
  35. Following No. 14
  36. Rostrum Revolves / Descends
  37. P. In Red Chamber
  38. P. Dash From Maid, Motorboat Fight 1
  39. P. Dash From Maid, Motorboat Fight 2
  40. Rover Takes Pat
  41. Pat the Victor
  42. P. Shouts to Village / Beat Up 1
  43. P. Shouts to Village / Beat Up 2
  44. Superior Official Inspects P.
  45. No Use / P. Away From Office / Funeral Man
  46. P. In Garden With Janet
  47. P. Collects Photos
  48. P. Fits Slides Into Projector
  49. Kandersfelt!
  50. P. And Professor in Barbershop
  51. Potter Towards Shop
  52. Nightmare Noise
  53. Can Can
  54. Conga
  55. P. Sees No. 14 on Screen
  56. P. Convulses on Stretcher
  57. P. Enters Dream
  58. 'Be Seeing You?'
  59. Mark on Wrist
  60. Warning to No. 14 - 1
  61. Warning to No. 14 - 2
  62. No. 1 Menace
  63. Short Nursery Phrase - Boys and Girls
  64. Tannoy Preamble
  65. Intro to Village
  66. Prisoner Suspicious of No. 12
  67. Chase Professor / Discover Radio
  68. Professor Falls Down / Sting
  69. P. In Buggy Taken Home
  70. Speed Chimes 'a'
  71. 1 Speed Chimes 'b' (Longer)
  72. P.'s Historic Recital
  73. P.'s Historic Recital (alternative)
  74. P. Discovers Radio Gone
  75. Destroy General
  76. Destroy General (Alternative Without Guitar)
  77. Band Plays Waltz
  78. Elms March
  79. Free March
  80. P. Enters Interior of Professor's House
  81. The Two Busts
  82. P. Strikes Professor
  83. Tannoy New
  84. Track to P.'s Bust
  85. Carnival
  86. 'Report' Dramatic Playout
  87. Sweet Village Music
  88. Officials Assemble
  89. P. Joins Queue
  90. Micro Lectures
  91. Hand Call Clobber
  92. Move in Closer
  93. Prisoner Clobbered (Sting)
  94. Intro to General - Fanfare
  95. Traitor in Village
  96. End Explosions
  97. Drums Various
  98. Play Into No. 6's Residence
  99. Pat Ignores Taxi - Sees Village Map
  100. Sting as P. Sees Second Reporter / Rover Approaches / Call to Council
  101. P.'s First Twizzle Round
  102. P. Shouts to Village / Beat Up 3
  103. P. Stretcher Back Home
  104. Night Club Music
  105. Night Club Music (Opening)
  106. Opening in Hospital / Girl in Bed
  107. P. Finds Girl Jump Out / Three Men Bring Pat In
  108. P. Finds Girl Jump Out / Three Men Bring Pat In
  109. Shopkeeper Reports to No.2
  110. Pat Follows No. 2's Aide to Home
  111. No. 2 and Aide Follow P. To Boat
  112. Band's Version of Bizet
  113. Chimes
  114. Walks by Graves
  115. Break Conspiracy - Playout
  116. Break Conspiracy (Wild)
  117. It's a Bomb
  118. Cuckoo Phrase
  119. P. Sets Off Pigeon, Tracked and Killed
  120. P. Sets Off Pigeon, Tracked and Killed
  121. Breakdown of No. 2 - Playout
  122. Wild Play In - Hammer
  123. Wild Plan Hatching
  124. Wild Happy Birthday
  125. Wild Happy Birthday - Ironic Sting
  126. Wild Happy Birthday - Soft Sting
  127. Dead Man at Pat's Desk
  128. P. Collects an Extra Horse
  129. Kid Strangles Kathy
  130. P. Discovers Kathy Dead
  131. P. Shoots Kid
  132. Kid Falls to Ground
  133. Five Seconds
  134. P. Discovers He's in Village
  135. Wild Happy Birthday - Sharp Sting
  136. Wild Funeral Fanfare
  137. Wild Arrival - Eerie
  138. Wild Drums 1
  139. Wild Drums 2
  140. Wild Drums 3
  141. Wake Up/ Discovery
  142. Janet Arrives / Mirror Smash
  143. Janet Sees Her Father
  144. Kid Looks After Prisoner in Cell - Playout
  145. P. In Jail, Kid on Guard, Plays Cat-And-Mouse
  146. P. Leaves Town, Is Lassoed and Brought Back
  147. Kathy Is Tried and Judged
  148. Kid Shoots P.'s Cheek and Hand
  149. Kid Watches Kathy's Face
  150. Kid Lets Kathy Out of Jail
  151. The Big Unarmed Fight
  152. After Kid Has Shot Willy, Pat Enters
  153. Kid Strangles Kathy Then Dies
  154. Dry Bones 1
  155. Dry Bones 2
  156. Dry Bones 3
  157. Dry Bones 4
  158. Honky Tonk - Medium
  159. Honky Tonk - Slow
  160. Honky Tonk Extra Roll - Fast (1)
  161. Honky Tonk Extra Roll - Fast (2)
  162. Honky Tonk Extra Roll - Slow
  163. Cue M1-3: Degree Absolute: Sleep Music
  164. Cue M2-1: Degree Absolute: Go for Walkies
  165. Cue M3-2: Degree Absolute: Struggle
  166. Cue M4-1: Degree Absolute: Schooldays / Graduation Day
  167. Cue M5-2: Degree Absolute: Head's Study (Organ) / Prior to Breakfast
  168. Cue M6-1: Degree Absolute: Serious Organ
  169. Cue M7-1: Degree Absolute: Light Organ
  170. Cue M8-1: Degree Absolute: Clock - Only 2 Minutes
  171. Cue M9-1: Degree Absolute: Aftermath / Deserted Nursery
  172. Cue M10-1: Degree Absolute: Pat Enters Secret Service
  173. Cue M11-2: Degree Absolute: German P.O.W. March
  174. Cue M12-1: Degree Absolute: Court of Justice / Gavel
  175. Cue M13-2: Degree Absolute: 'Degree Absolute'
  176. Cue M14-1: Degree Absolute: Kill Me!
  177. Cue M15-1: Degree Absolute: Light Stings
  178. Cue M16-1: Degree Absolute: Light on and Off - Beginning to Like
  179. Cue M17-3: Play in 3 Acts: Fight 'A'
  180. Cue M18-2: Play in 3 Acts: Fight 'B'
  181. Cue M19-1: Play in 3 Acts: Walk Down French Street
  182. Cue M19-2: Play in 3 Acts: Walk Down French Street
  183. Cue M20-1: Play in 3 Acts: Off Mask / Defeat No. 2
  184. Cue M21-1: Play in 3 Acts: Discovery in Laboratory
  185. Cue M22-1: Play in 3 Acts: Dance of P. / 'B'
  186. Cue M23-2: Play in 3 Acts: Following No. 14
  187. Cue M24-1: Play in 3 Acts: Nightmare Noise
  188. Cue M24a-1: Play in 3 Acts: Can Can
  189. Cue M25-1: Play in 3 Acts: Conga
  190. Cue M26-1: Play in 3 Acts: P. Sees No. 14 on Screen
  191. Cue M27-1: Play in 3 Acts: P. Convulses on Stretcher
  192. Cue M28-1: Play in 3 Acts: P. Enters Dream
  193. Cue M29-1: Play in 3 Acts: 'Be Seeing You?'
  194. Cue M30-2: Play in 3 Acts: Mark on Wrist
  195. Cue M31-1: Play in 3 Acts: Warning to No. 14
  196. Cue M31-2: Play in 3 Acts: Warning to No. 14
  197. Cue M32-2: Play in 3 Acts: No. 1 Menace
  198. Cue M33-1: Play in 3 Acts: Short Nursery Phrase - Boys and Girls
  199. Cue Tannoy: Play in 3 Acts: Tannoy Preamble
  200. Cue M33-4: The General: Intro to Village
  201. Cue M34-1: The General: P. Suspicious of No. 12
  202. Cue M35-2: The General: Chase Professor / Discover Radio
  203. Cue M36-1: The General: Professor Falls Down / Sting
  204. Cue M37-2: The General: P. In Buggy Taken Home
  205. Cue M38-1: The General: Speed Chimes 'A'
  206. Cue M38a-1: The General: Speed Chimes 'B' (Longer)
  207. Cue M39-1: The General: P.'s Historic Recital
  208. Cue M39a-3: The General: P.'s Historic Recital (alternative)
  209. Cue M41-1: The General: P. Discover's Radio Gone
  210. Cue M42-1: The General: Destroy General
  211. Cue M42a-1: The General: Destroy General (alternative without guitar)
  212. Cue M43a-1: The General: Band Plays Waltz
  213. Cue M43b-2: The General: Elms March
  214. Cue M43c-1: The General: Free March
  215. Cue M44-1: The General: P. Enters Interior of Professor's House
  216. Cue M45-1: The General: The Two Busts
  217. Cue M46-1: The General: P. Strikes Professor
  218. Cue Tannoy: The General: New
  219. Cue M47-2: The General: Track to P.'s Bust
  220. Cue M47a-1: The General: Carnival
  221. Cue M48-1: The General: 'Report' Dramatic Playout
  222. Cue M49-1: The General: Sweet Village Music
  223. Cue M50-1: The General: Officials Assemble
  224. Cue M51-2: The General: P. Joins Queue
  225. Cue M52-1: The General: Micro Lectures
  226. Cue M53-3: The General: Hand Call Clobber
  227. Cue M54-1: The General: Move in Closer
  228. Cue M55-1: The General: P. Clobbered (Sting)
  229. Cue M56-2: The General: Intro to General - Fanfare
  230. Cue M57-1: The General: Traitor in Village
  231. Cue M58-1: The General: End Explosions
  232. Cue M60-1: The General: Drums Various
  233. Cue M59-1: Free for All: Play Into No. 6's Residence
  234. Cue M60-1: Free for All: Pat Ignores Taxi - Sees Village Map
  235. Cue M61-1: Free for All: Sting as P. Sees Second Reporter / Rover Approaches, Call to Council
  236. Cue M62-2: Free for All: P.'s First Twizzle Round
  237. Cue M63-1: Free for All: Rostrum Revolves / Descends
  238. Cue M64-1: Free for All: P. In Red Chamber
  239. Cue M65-1: Free for All: P. Dash From Maid, Motorboat Fight
  240. Cue M65-3: Free for All: P. Dash From Maid, Motorboat Fight
  241. Cue M66-1: Free for All: Rover Takes Pat
  242. Cue M67-1: Free for All: Pat the Victor
  243. Cue M68-1: Free for All: P. Shouts to Village / Beat Up
  244. Cue M68-2: Free for All: P. Shouts to Village / Beat Up
  245. Cue M68-3: Free for All: P. Shouts to Village / Beat Up
  246. Cue M69-1: Free for All: P. Stretcher Back Home
  247. Cue M70-1: Free for All: Night Club Music
  248. Cue M70-1: Free for All: Night Club Music (opening)
  249. Cue M71-1: Hammer Into Anvil: Opening in Hospital / Girl in Bed
  250. Cue M72-2: Hammer Into Anvil: P. Finds Girl Jump Out / Three Men Bring Pat In
  251. Cue M72-3: Hammer Into Anvil: P. Finds Girl Jump Out / Three Men Bring Pat In
  252. Cue M73-1: Hammer Into Anvil: Shopkeeper Reports to No.2
  253. Cue M74-1: Hammer Into Anvil: Pat Follows No.2's Aide to Home
  254. Cue M75-1: Hammer Into Anvil: No.2 and Aide Follow P. to Boat
  255. Cue M76-2: Hammer Into Anvil: Band's Version of Bizet
  256. Cue Tannoy-1: Hammer Into Anvil: Chimes
  257. Cue M77-1: Hammer Into Anvil: P. Walks by Graves
  258. Cue M78-1: Hammer Into Anvil: Break Conspiracy - Playout
  259. Cue M78-2: Hammer Into Anvil: Break Conspiracy (Wild)
  260. Cue M79-1: Hammer Into Anvil: It's a Bomb
  261. Cue M80-1: Hammer Into Anvil: Cuckoo Phrase
  262. Cue M81-1: Hammer Into Anvil: P. Sets Off Pigeon, Tracked and Killed
  263. Cue M81-2: Hammer Into Anvil: P. Sets Off Pigeon, Tracked and Killed
  264. Cue M82-2: Hammer Into Anvil: Breakdown of No.2 - Playout
  265. Cue M83-1 wild: Hammer Into Anvil: Play In - Hammer
  266. Cue M84-1 wild: Hammer Into Anvil: Plan Hatching
  267. Cue M85-2 wild: Hammer Into Anvil: Happy Birthday
  268. Cue M86-1 wild: Hammer Into Anvil: Happy Birthday - Ironic Sting
  269. Cue M87-2 wild: Hammer Into Anvil: Happy Birthday - Soft Sting
  270. Cue M88-1 wild: Hammer Into Anvil: Happy Birthday - Sharp Sting
  271. Cue M89-2 wild: Hammer Into Anvil: Funeral Fanfare
  272. Cue M90-1 wild: Hammer Into Anvil: Arrival - Eerie
  273. Cue M91-1 wild: Hammer Into Anvil: Drums
  274. Cue M91-2 wild: Hammer Into Anvil: Drums
  275. Cue M92-1 wild: Hammer Into Anvil: Drums
  276. Cue M95-2: Face Unknown: Wake Up / Discovery
  277. Cue M96-2: Face Unknown: Janet Arrives / Mirror Smash
  278. Cue M97-1: Face Unknown: Janet Sees Her Father
  279. Cue M98-1: Face Unknown: Superior Official Inspects P.
  280. Cue M99-1: Face Unknown: No Use / P. Away From Office / Funeral Man
  281. Cue M100-1: Face Unknown: P. in Garden with Janet
  282. Cue M101-2: Face Unknown: P. Collects Photos
  283. Cue M102-2: Face Unknown: P. Fits Slides Into Projector
  284. Cue M103-2: Face Unknown: Kandersfelt!
  285. Cue M104-2: Face Unknown: P. and Professor in Barbershop
  286. Cue M105-1: Face Unknown: Potter Towards Shop
  287. Cue M106-3: Face Unknown: Prof Dies
  288. Cue M107-1: Face Unknown: Opening 'Bonnie' Phrase
  289. Cue M108-2: Face Unknown: 'It Won't Be Long Now'
  290. Cue M109-1: Face Unknown: 'Ah Colonel'
  291. Cue 1M1-3: Living in Harmony: P. Resigns, Is Punched Up
  292. Cue 1M1a-2: Living in Harmony: P. Brought Into 'Harmony'
  293. Cue 1M2-2: Living in Harmony: P. Socks the Kid
  294. Cue 1M3-4: Living in Harmony: P. Rejects Judge's Proposition
  295. Cue 2M1-1: Living in Harmony: Kid Looks After P. in Cell. Playout
  296. Cue 2M2-2: Living in Harmony: P. in Jail, Kid on Guard. Plays Cat-and-Mouse
  297. Cue 3M1-2: Living in Harmony: P. Leaves Town, is Lassoed and Brought Back
  298. Cue 3M2-1: Living in Harmony: Kathy is Tried and Judged
  299. Cue 3M3-2: Living in Harmony: Kid Shoots P.'s Cheeck and Hand
  300. Cue 3M4-1: Living in Harmony: Kid Watches Kathy's Face
  301. Cue 3M5-2: Living in Harmony: Kid Lets Kathy Out of Jail
  302. Cue 4M1-2: Living in Harmony: The Big Unarmed Fight
  303. Cue 4M2-1: Living in Harmony: After Kid Has Shot Willy, Pat Enters
  304. Cue 5M1-2: Living in Harmony: Dead Man at Pat's Desk
  305. Cue 5M2-1: Living in Harmony: P. Collects an Extra Horse
  306. Cue 5M3-1: Living in Harmony: Kid Strangles Kathy
  307. Cue 5M4-1: Living in Harmony: P. Discovers Kathy Dead
  308. Cue 6M1-4: Living in Harmony: P. Shoots Kid
  309. Cue 6M2-1: Living in Harmony: Kid Falls to Ground
  310. Cue 6M3-1: Living in Harmony: Five Seconds
  311. Cue 6M4-3: Living in Harmony: P. Discovers He's in Village
  312. Cue 6M5-3: Living in Harmony: Kid Strangles Kathy Then Dies
  313. Cue 1M1-1: Fall Out: W/T - Dry Bones
  314. Cue M2-1: Fall Out: W/T - Dry Bones
  315. Cue M3-1: Fall Out: W/T - Dry Bones
  316. Cue M4-3: Fall Out: W/T - Dry Bones
  317. Cue M5-1 W/T: Living in Harmony: Honky Tonk - Medium
  318. Cue M6-1 W/T: Living in Harmony: Honky Tonk - Slow
  319. Cue N/A: Living in Harmony: Honky Tonk Extra Roll - Fast (1)
  320. Cue N/A: Living in Harmony: Honky Tonk Extra Roll - Fast (2)
  321. Cue N/A: Living in Harmony: Honky Tonk Extra Roll - Slow
  322. Man in a Suitcase: Incidental Cue
  323. Man in a Suitcase: Incidental Cue
  324. Man in a Suitcase: Incidental Cue
  325. Man in a Suitcase: Incidental Cue
  326. The Prisoner: Incidental Cue
  327. The Prisoner: Incidental Cue
  328. The Prisoner: Incidental Cue
  329. The Champions: Incidental Cue
  330. The Champions: Incidental Cue
  331. The Champions: Incidental Cue
  332. The Champions: Incidental Cue